READ THE FIELD · SHAPE THE OVER

A cricket fieldbook built around the questions between deliveries.

Creasewheel Cambridge combines an oval map, a six-ball practice ring, technical observation cards and community prompts in a private Android experience that works without an app-operated network service.

24
shot windows
18
practice overs
18
captain's forks
12
field maps
Illustrated community cricket activity on a green oval

THE SCOREBOOK OPENS SIDEWAYS

Eight workshops, each with a different job.

The app does not turn cricket into one correct answer. It gives a player, whānau member, volunteer or coach a bounded picture to inspect together.

01

Field Constellation

Twelve oval scenarios turn field placement into a conversation about space, trade-offs and shared observation.

02

Six-Ball Lab

Eighteen compact overs organise practice around one question, six cues and a reflective close.

03

Shot Windows

Twenty-four batting cards focus on what to notice, how to set up a measured experiment and what to discuss next.

04

Bowling Corridors

Eighteen bowling cards connect rhythm, target areas and variation with workload and coaching boundaries.

05

Hands & Calls

Sixteen fielding and communication cards explore receiving, ground work, backing up, relays and clear calls.

06

Captain's Fork

Eighteen branching situations reveal the costs and benefits behind three plausible matchday choices.

07

Matchday Lantern

Twelve readiness prompts help a real-world leader check roles, space, equipment, weather and emergency arrangements.

08

Spirit Pavilion

Twelve community reflections keep inclusion, officials, youth voice, volunteer work and care for the oval visible.

Illustrated top-down cricket field discussion
Illustrative learning scene, not a live venue view or tactical guarantee.

FIELD CONSTELLATION

Choose a zone. Then reveal the trade-off.

A field is a relationship between the bowler's intent, the batter's options, the conditions and each fielder's responsibilities. Twelve scenarios let a group select one broad zone before the app reveals a suggested discussion and another question.

Captains, coaches, umpires and competition rules retain authority over the real match. The screen is a conversation surface—not a decision engine.

Illustrated cricketers reviewing a measured practice sequence
Practice remains age-appropriate, supervised and responsive to the actual setting.

ONE QUESTION · SIX DELIVERIES

Keep the experiment small enough to learn from.

The Six-Ball Lab gives every over an intent, six short cues and one reflection. A batter might compare a leave with a controlled response; a bowler might hold one broad corridor; a fielding group might connect gather, scan and return.

The app stores only bounded interface choices. It has no player ranking, talent score, medical record, roster or public profile.

COMMUNITY BEFORE ENGAGEMENT

The useful result happens away from the screen.

No advertising, analytics, chat, direct messaging, engagement streaks or notification pressure are included in this release.

See the product boundaries